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Webstorm tutorials11/23/2023 ![]() ![]() There are often deals to be found on the JetBrains site too. The full version starts from $49 and is available for Windows and OS X. And code-completion is great too, although obviously somewhat limited by the myriad ways JavaScript can be written. Having errors with your code spotted for you, before you've even tested your game can be really useful. For a start the actual code editing experience is nothing like as smooth and freeform as with Sublime and OS integration is weak, but the power features can often make up for that. It's based on IntelliJ IDEA, a heavily Java based editor, which is both a good and bad thing. It goes well beyond simple code editing and offers all of the high-level features you'd expect from a proper IDE include code-insight, npm built-in, code style/syntax reports, source control and a wealth of other features designed more for web developers than game developers. JetBrains WebStorm is an extremely advanced fully development environment. The full version costs $70 but is worth every penny and is available for Windows and OS X. Using a comprehensive Package system you can enhance it in multiple ways. Sublime focuses on being an amazing editor first and foremost, and its multiple cursor and mini-map features are two of the most time saving we've ever come across in decades of development. An IDE is an integrated development environment, that often bundles additional features such as built-in web servers, source control and code in-sight / completion. Sublime should be considered as an extremely powerful text editor rather than an IDE. It's even the editor this guide is being written in. This is the editor the Phaser team use for building the framework and examples. Otherwise here are some options for you: Sublime Text If you're an experienced developer you will probably already have your own preferred editor, in which case carry on to Part 5 of this guide. There are many available, each with their own strengths and weaknesses. You're going to need an editor in which to prepare your JavaScript code. ![]() Second, we need to specify the place where the reference is created using PsiReferenceContributor.Phaser Tutorial 01 - Getting Started Getting started with Phaser Part 4 - Choosing an Editor The core idea of the framework is based on the mapping between JavaScript controllers and data attributes that reference the controllers by name.Ĭontrollers/test_controller.js import Let’s start with taking a closer look at Stimulus and making a list of things we could work on. Otherwise, you might find it difficult to follow the steps below. To see the final version of our plugin, see this GitHub repository.īefore moving on, please make sure you’ve familiarized yourself with the basics of WebStorm plugin development covered in Part 1 and Part 2. Let’s build an advanced integration for Stimulus! This part of the tutorial will focus more on explaining the key concepts of creating the plugin and its features rather than a step-by-step implementation. This time we’ll see how you can create a more complex integration for a web framework. In Part 1 and Part 2 of this series, we discussed some of the basics of WebStorm plugin development.
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