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Caves of qud forums11/23/2023 First of all, he does't say anything in the video about input but you're going to want a 10-key or comfortable D-pad that will give you orthogonal and diagonal movement. register a sa forums account here joining the sa forums will remove this big ad, the annoying underlined ads, and stupid interstitial ads. If you like this sort of deep dive into game development, make sure to check out our recent RPG roundtable with five veteran developers, who've worked on Dragon Age, The Witcher 3, Fallout: New Vegas and more. Hi all, just saw the video and I'd like to say that I've been playing this game for some time and would like to go over some things from the video. Decide: is it a dying earth, or is it on the verge of rebirthWho are youPlay the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play. Come inhabit an exotic world and chisel through layers of thousand-year-old civilizations. Their thoughts on current AI tools like ChatGPT, and how they differ from their own procedural generation systems Caves of Qud - Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants.Being surprised by what their own games could do.Making procedural generation actually produce meaningful stories.How they each tackle simulating their game worlds.Over the course of an hour, the four developers talked about: It all comes together in a way that Dwarf Fortress does not." ![]() You have a cooking system, a reputation system, and a conversation system that actually work. 6 comments 7 Posted by u/ShamanicPharmacist 4 hours ago So I want to go full DV + Agility. You've got all kinds of experimental map generation. You've got this kind of book generator that gives you gibberish that fits the game world still somehow, which is amazing. "I watched it grow into perhaps the best roguelike game ever made. "I ran into Caves of Qud-I believe on our forum, and I was fascinated from the beginning by it," Tarn Adams said. To start off our roundtable, I asked the pairs to introduce each other's games, rather than their own. Both pairs have dedicated themselves to building games that deliver emergent narrative moments, experiences for players that go beyond what they ever deliberately planned themselves. Caves of Qud - Caves of Qud is a science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Tarn and Zach Adams have been developing Dwarf Fortress for some 20 years, while Jason Grinblat and Brian Bucklew have been working on Caves of Qud since 2007. They're also friends, which comes through in the casual but enthusiastic conversation they had together in a recent PC Gamer roundtable. The point is: The developers behind these two games are very much kindred spirits. Author Topic: Caves of Qud: Now in Open Beta (Read 472934 times) lemon10. Jason Grinblat: Co-founder of Freehold Games, writer & designer of Caves of Qud.īrian Bucklew: Co-founder of Freehold Games, designer & programmer of Caves of Qud. Bay 12 Games Forum December 31, 2022, 05:09:59 am Welcome, Guest Please. Tarn Adams: Co-founder of Bay12Games, designer & programmer of Dwarf Fortress. Zach Adams: Co-founder of Bay12Games, writer & designer of Dwarf Fortress.
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